Mobox

Mobox

Multiplayer Online Role-playing Game (MMORPG), Casual
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Mobox
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About the Game

MOBOX is a community-driven GameFi platform empowering users by rewarding them for their engagement and enjoyment. By using innovative tokenomics ($MBOX allocation), utilizing finance and games. Whilst also combining the best of DeFi and NFTs to create a truly unique and everlasting FREE TO PLAY, PLAY TO EARN ECOSYSTEM.

Online entertainment is an extremely competitive industry, with monopolistic companies competing for your information, attention, and money. Several of these companies have adopted gamification techniques to retain users and keep them interested. This is done in many ways, whether it is accumulating more points by running the extra mile on NIKE Plus or gaining levels on your favorite shopping app to chase the next big coupon & bonus points. Using all these systems, apps and features are designed to increase retention and keep you curious for what’s to come.‌

However we have also seen quite the opposite where traditional industries are being integrated into games such as Pokemon GO, rewarding players for walking around to catch their favorite pokemon or stock simulators pitting players against one another to see who is the true wolf of Wall Street.‌

Yet with all the time and money spent by the user, the rewards are simply not enough creating an imbalance. Where the company always has the upper hand and extracts every single dollar they possibly can from the user, which leaves them with next to nothing. In 2020 players spent just under $87 billion USD on games, with the very same users receiving a shocking $0 in return. Here’s where MOBOX comes in to make a change.‌

Tokenomics

The MBOX token is the currency Mobox uses for their in game currency. The total supply is 1,000,000,000.

 

 

Token Allocation

MBOX Tokens will be distributed over 5 years according to the below schedule:

Team

Our team currently has 30 members from Canada, Australia, and China with 20 of them being developers. We started in the web and mobile game publishing industry in 2010 and had some success taking the company IPO in 2014. We then exited in 2017 as we saw a new and innovative technology that gave us the ability to fulfill our vision, where users can actually earn and play games at the same time.

Source: https://www.binance.org/en/blog/bsc-project-spotlight-mobox/

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