DinoX was born out of the desire to create a fun, new way to interact with NFT collectibles while also trying to satisfy our inner child’s dream of owning our very own dinosaurs. In doing so, we created a world of collectible and tradeable NFT dinosaurs, living and breeding on the Ethereum blockchain. And that’s not all, the DinoX universe is a fully interactive ecosystem with exciting games where users can enjoy their dinos and potentially earn some rewards along the way.
Main Token: DNX
DNX is a standard ERC 721 token deployed and existing on the Ethereum
mainnet. It’s extended with some basic features -> sales and breeding.
This token is represented within the game as a fully animated and functioning unique “dinosaur”.
DNX is a building block of the DinoX universe. These tokens are like your heroes in WoW. We have prepared a custom complex solution for generating these creatures, complete with their attributes, colors, names, animations,
etc. All of this was done months before the time of the first phases of DinoX.
All the DNX tokens begin as unhatched eggs. This way all the collectors and non-players could use the NFT as an asset on its own and use it as a simple plain collectible, just like pokemon booster packs, as the content of the egg is hidden unless hatched by the owner. Similar to hatched DNX, unhatched eggs are all unique and they have some corresponding traits/colors/patterns to the future dino that will hatch out of it.
DNX – Currency
DNXC is a standard ERC20 token used for full interaction with the DinoX app and game.
The first and the most important role of this token is the ability to exchange (buy) them for individual or packages of DNX eggs. By doing so, the ecosystem of DinoX will have an important in-n-out flow of DNXC.
DNXI – L2 Tokens
DNXI are Layer 2 ERC721 tokens to be used as a progression within the game and ecosystem of DinoX. They exist on the second layer so we can use them as frequent as possible without overwhelming users with high gas prices and reward players with some nice looking and functional items: equipment, actions, island upgrades, etc.
The team of DinoX is well versed in the world of IT and art, where love for games is what the team has in common. Starting as an idea between the founders very early expanded into a full team discussion within the group of friends, experts and advisors.
Filip Tomaska – CEO
Strategy analyst, business developer, and project-economics architect.
Tomas Husar -CTO
Tech specialist, Developer and game enthusiast with 15 years of experience in game development.
Sebastiaan van Asperen – Art Director
Senior visual artist with incredible experience in game development artwork and design. Especially in love with pixel-art and dinosaurs.
Daniel Potter – Marketing Manager
Marketing specialist with many years of field experience on blockchain projects.