Dreams Quest is an upcoming decentralised Play-to-Earn RPG game using dynamic NFTs. Players will create their hero and explore the vibrant lands that make up the realm of Dreams to discover exciting areas, collect crafting materials and compete in limited-time events and story-rich quests. Players will experience the game with single-player story quests, or join up with their friends in a cooperative exploration, and adventure or try their hand at casual or ranked player vs player using our collectible cards and items for a fast-paced strategy card game.
The journey starts with two free intro decks full of random cards based on which land the character comes from. These cards come in a variety of types from each of the different lands within Dreams Quest. Each player is able to customize their deck based on their unique playing style and goals.
As players continue their quest they will be collecting cards along the way to expand the value of their collection and increase power. The trading card game comes into play with how they interface with the inventory and combat of the game.
Cards can be earned from participating in quests, tournaments and events. Player can also forge them, upgrade them, or trade them with other players.
There is a Total Supply: 4,000,000,000 DREAMS (Minted over time + Pre-minted DREAMS)
Minted over time: 2 billion DREAMS (50.375% of total token supply)
The token distribution pie chart below summarises how the tokens are distributed.
Pre-minted (initial supply): 10,000,000 DREAMS
Initial supply of tokens will consist of 10,000,000 DREAMS minted for IDO participants.
*Please note that this 10 million DREAMS was the initial supply before the TGE.
After TGE, the initial total supply of tokens will be 106M tokens.
The following is a summary of our token minting in line with the above cumulative distribution:
The breakdown of these numbers are as follows:
This comes to a total of 109M tokens that should have been minted.
However on BSC Scan we actually only minted 106,680,365 tokens as some tokens were pre-allocated to a development to achieve certain milestones for their work before making payment. We therefore locked their tokens up so that they would not be in public until the development was completed.
In summary, fewer tokens were printed than originally stated from the above calculations.